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Shot 3 from EXT. SIDE OF A BUILDING - NIGHT - ISLA'S FANTASY. Edit all AI output before queueing any render.
Estimated Sora cost
$0.40
Default model
Sora 2
Prompt status
Latest render
Queueing a render creates a `RenderJob` for the selected provider. `Sora 2` sends the prompt to Azure OpenAI. `Seedance 2.0` sends the prompt to Seedance and polls its task API. Other models continue to use the local mock provider.
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. Shot 3. Fictional cinematic drama, SIDE OF A BUILDING, The axe swings down and slams into the metal door with a violent impact.. Camera: Precise detail framing with minimal movement and clean, readable visual emphasis.. Visual strategy: silent cinematic. Continuity context: EXT. SIDE OF A BUILDING - NIGHT - ISLA'S FANTASY. A tall and broad man covered in rags hits a metal door with an axe. A tall and broad man covered in rags hits a metal door with an axe. CLUNK.. shot evidence: A tall and broad man covered in rags hits a metal door with an axe. | CLUNK.. previous shot: Shot 2, The man grips the axe with both hands and raises it high above his head, silhouetted against a dim light.. next shot: Shot 4, The man's hidden face turns slightly as the loud CLUNK echoes, his ragged hood shifting.. Characters: environment first storytelling. Audio context: No direct dialogue in this clip. Let the visual beat and ambient production sound carry the moment.. Style constraints: realistic anatomy, nuanced performance, premium lighting, 16:9 framing, no subtitles, no on-screen text, no logos, no distorted faces.
Sora 2
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. Shot 3. Fictional cinematic drama, SIDE OF A BUILDING, The axe swings down and slams into the met…
Sora 2
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. The axe blade, still raised from the previous motion, arcs downward in a violent blur and slams i…