Project Dashboard
302x
Shot 6 from INT. BEDROOM - NIGHT - ISLA'S FANTASY. Edit all AI output before queueing any render.
Estimated Sora cost
$0.50
Default model
Sora 2
Prompt status
Latest render
Queueing a render creates a `RenderJob` for the selected provider. `Sora 2` sends the prompt to Azure OpenAI. `Seedance 2.0` sends the prompt to Seedance and polls its task API. Other models continue to use the local mock provider.
continuity lock environment: BEDROOM. continuity lock lighting: NIGHT. Shot 6. Fictional cinematic drama, BEDROOM, Isla stands in the dark kitchen, holding the knife down at her side. A sudden, muffled CLUNK sound echoes from somewhere in the apartment, causing her to freeze.. Camera: Medium close-up on Isla's face and upper body, lit by a sliver of ambient light. She tenses, eyes darting towards the sound.. Visual strategy: reaction shot. Continuity context: INT. BEDROOM - NIGHT - ISLA'S FANTASY. Isla gets out bed and opens the bedroom door. Isla gets out bed and opens the bedroom door. Isla steps into the living room and heads towards the kitchen, where she picks up a knife. -- 2 of 3 -- CLUNK.. shot evidence: Isla gets out bed and opens the bedroom door. | Isla steps into the living room and heads towards the kitchen, where she picks up a knife. | -- 2 of 3 -- CLUNK.. previous shot: Shot 5, Isla's hand reaches out and her fingers wrap around the handle of a large kitchen knife resting on the counter.. Characters: environment first storytelling. Audio context: Use brief on-camera dialogue only if the scene evidence supports it.. Style constraints: realistic anatomy, nuanced performance, premium lighting, 16:9 framing, no subtitles, no on-screen text, no logos, no distorted faces.
Sora 2
continuity lock environment: BEDROOM. continuity lock lighting: NIGHT. Shot 6. Fictional cinematic drama, BEDROOM, Isla stands in the dark kitchen, holding the knife down at her s…