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Shot 4 from EXT. SIDE OF A BUILDING - NIGHT - ISLA'S FANTASY. Edit all AI output before queueing any render.
Estimated Sora cost
$0.50
Default model
Sora 2
Prompt status
Latest render
Queueing a render creates a `RenderJob` for the selected provider. `Sora 2` sends the prompt to Azure OpenAI. `Seedance 2.0` sends the prompt to Seedance and polls its task API. Other models continue to use the local mock provider.
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. Night presses against the side of a building, the only light a cold ambient glow catching the edge of a metal door already scarred from a previous blow. The same tall, broad figure from earlier — face still shrouded in ragged cloth, body wrapped in layers of torn fabric — swings the axe downward with brutal, committed force. The blade bites into the metal surface, buckling it inward with a fresh, sharp dent that catches the light. Splinters of paint and rust dust puff into the air around the impact point. The frame is tight on the door and the axe head, the man's straining arms and heaving torso filling the background in shallow focus. — CLOSE ON ACTION | 35mm | 5s
Sora 2
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. Night presses against the side of a building, the only light a cold ambient glow catching the edg…
Sora 2
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. Night presses against the side of a building, the only light a cold ambient glow catching the edg…
Sora 2
continuity lock environment: SIDE OF A BUILDING. continuity lock lighting: NIGHT. Night presses against the side of a building, the only light a cold ambient glow catching the edg…