Project Dashboard
LC2
Production-facing location cards derived from scene headings, with mood and prompt starter fields ready for manual refinement.
Type
Exterior
Scenes used in
Scene 2
Description
A ROCKY CLIFFTOP staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
A ROCKY CLIFFTOP, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 16
Description
A SUGAR SHACK IN THE WOODS staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
A SUGAR SHACK IN THE WOODS, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 34
Description
ABANDONED CHURCH IN NDG staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
ABANDONED CHURCH IN NDG, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 36
Description
ABONDONED CHURCH staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
ABONDONED CHURCH, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 13
Description
ART BOILER ROOM staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
ART BOILER ROOM, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 22
Description
BIKER CLUBHOUSE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
BIKER CLUBHOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 21
Description
CAFÉ ON ST. LAURENT staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
CAFÉ ON ST. LAURENT, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 10
Description
CATHEDRAL staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
CATHEDRAL, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 11
Description
CHEAP MOTEL ROOM staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
CHEAP MOTEL ROOM, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 15, Scene 35
Description
COUNTRY HOUSE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
COUNTRY HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 12
Description
CRESCENT WENCH staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
CRESCENT WENCH, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 19
Description
DECK OF THE FISHING BOAT staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
DECK OF THE FISHING BOAT, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 5
Description
ELEVATOR staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
ELEVATOR, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 23
Description
FISHING BOAT, MIDDLE OF THE LAKE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
FISHING BOAT, MIDDLE OF THE LAKE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 20
Description
FOYER OF OLD CITY HALL staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
FOYER OF OLD CITY HALL, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 31
Description
GROW-OP IN THE WOODS staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
GROW-OP IN THE WOODS, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 29
Description
HOSPITAL IN VERMONT staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
HOSPITAL IN VERMONT, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 3
Description
INTERIOR OF A RAGGEDY TENT staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
INTERIOR OF A RAGGEDY TENT, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 8
Description
KRUGER’S BEDROOM staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
KRUGER’S BEDROOM, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 28, Scene 30
Description
LE BALLET STRIP CLUB staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
LE BALLET STRIP CLUB, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 24
Description
MAYORS OFFICE, OLD MONTREAL staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
MAYORS OFFICE, OLD MONTREAL, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 14
Description
OEUF COCOTTE (Coddled Egg) DINER staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
OEUF COCOTTE (Coddled Egg) DINER, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 37
Description
PQ’s TRUCK staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
PQ’s TRUCK, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 39
Description
RAMSEYS CAR staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
RAMSEYS CAR, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 7, Scene 9
Description
RAMSEY’S CAR staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
RAMSEY’S CAR, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 4
Description
RAMSEY’S LOFT (near Atwater market) staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
RAMSEY’S LOFT (near Atwater market), cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 18
Description
ROOF OF A NEARBY BUILDING, NEWPORT VT staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
ROOF OF A NEARBY BUILDING, NEWPORT VT, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 27, Scene 33
Description
RUE ST CATHERINES staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
RUE ST CATHERINES, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 17, Scene 25
Description
TOWN DOCK IN NEWPORT VERMONT staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
TOWN DOCK IN NEWPORT VERMONT, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 26, Scene 38
Description
UNDERCOVER SQUAD CAR staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
UNDERCOVER SQUAD CAR, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 6
Description
UNDERGROUND PARKING staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
UNDERGROUND PARKING, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 1
Description
UNMARKED LOCATION staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
UNMARKED LOCATION, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 32
Description
“BULLY POUR VOUS” SMOKED MEAT staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
“BULLY POUR VOUS” SMOKED MEAT, cinematic drama lighting, grounded realism, detailed production design