Project Dashboard
THE LONG HOME
Production-facing location cards derived from scene headings, with mood and prompt starter fields ready for manual refinement.
Type
Exterior
Scenes used in
Scene 9, Scene 124
Description
ABYSS staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
ABYSS, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 34
Description
BLALOCK FARM staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
BLALOCK FARM, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 87, Scene 92, Scene 99, Scene 119
Description
CABIN staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
CABIN, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 84, Scene 86, Scene 91, Scene 95, Scene 96
Description
CLIFF staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
CLIFF, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 76
Description
CORN FIELD staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
CORN FIELD, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 123
Description
CRASH SCENE staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
CRASH SCENE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 10
Description
DEEP WOODS staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
DEEP WOODS, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 69
Description
EMPTY LOT staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
EMPTY LOT, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 89
Description
FOREST staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
FOREST, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 51, Scene 53
Description
HALLWAY OUTSIDE SHERIFF BELLWETHER’S OFFICE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HALLWAY OUTSIDE SHERIFF BELLWETHER’S OFFICE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 35, Scene 41
Description
HARDIN FARM staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
HARDIN FARM, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 36, Scene 37, Scene 42, Scene 54, Scene 58, Scene 63, Scene 65, Scene 79, Scene 81, Scene 83, Scene 85, Scene 97, Scene 98, Scene 105, Scene 107, Scene 120
Description
HARDIN’S staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
HARDIN’S, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 40, Scene 100
Description
HARDIN’S CAR staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HARDIN’S CAR, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 22
Description
HARDIN’S FRONT YARD staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HARDIN’S FRONT YARD, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 6, Scene 7, Scene 8, Scene 21, Scene 27, Scene 38, Scene 39, Scene 49, Scene 55, Scene 56, Scene 80, Scene 93, Scene 101, Scene 102, Scene 109, Scene 110, Scene 111
Description
HARDIN’S HOUSE staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
HARDIN’S HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 103
Description
HIGH SCHOOL staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HIGH SCHOOL, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 4
Description
HOLLOW staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HOLLOW, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 106, Scene 115, Scene 121, Scene 122
Description
HONKYTONK staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HONKYTONK, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 3
Description
HOVINGTON/HARDIN FARM staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
HOVINGTON/HARDIN FARM, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 117
Description
JAIL staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
JAIL, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 70, Scene 113
Description
LONG’S MARKET staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
LONG’S MARKET, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 2, Scene 128
Description
MORMON SPRINGS LANDSCAPE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
MORMON SPRINGS LANDSCAPE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 43
Description
MORMON SPRINGS ROAD staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
MORMON SPRINGS ROAD, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 33, Scene 104, Scene 108
Description
MOTORMOUTH’S CAR staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
MOTORMOUTH’S CAR, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 31
Description
MOTORMOUTH’S CHRYSLER staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
MOTORMOUTH’S CHRYSLER, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 44
Description
NIGHTMARE ROAD staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
NIGHTMARE ROAD, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 77, Scene 78
Description
OLD BUICK staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
OLD BUICK, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 12, Scene 13, Scene 14, Scene 25, Scene 46, Scene 67, Scene 127
Description
OLIVER’S HOUSE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
OLIVER’S HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 26, Scene 57
Description
OLIVER’S PROPERTY staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
OLIVER’S PROPERTY, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 45
Description
PIT staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
PIT, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 114
Description
POOL HALL IN TOWN staged as a interior story environment.
Mood
Tense and atmospheric
Visual prompt starter
POOL HALL IN TOWN, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 126
Description
RIDGE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
RIDGE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 32
Description
ROAD staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
ROAD, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 112
Description
ROAD OUTSIDE HARDIN’S HOUSE staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
ROAD OUTSIDE HARDIN’S HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 116
Description
SHERIFF BELLWETHER’S OFFICE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
SHERIFF BELLWETHER’S OFFICE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 52, Scene 68, Scene 118
Description
SHERIFF BELLWHETHER’S OFFICE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
SHERIFF BELLWHETHER’S OFFICE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 24
Description
SKY staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
SKY, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 71
Description
STREET OUTSIDE LONG’S staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
STREET OUTSIDE LONG’S, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 94
Description
STUMPHOLE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
STUMPHOLE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 5, Scene 20, Scene 23, Scene 48, Scene 90
Description
THE ABYSS staged as a exterior story environment.
Mood
Tense and atmospheric
Visual prompt starter
THE ABYSS, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 28, Scene 50
Description
TOWN CENTER staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
TOWN CENTER, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 18
Description
TREE HOUSE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
TREE HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 1
Description
UNMARKED LOCATION staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
UNMARKED LOCATION, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 29, Scene 30
Description
UTOTEM MARKET staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
UTOTEM MARKET, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 61, Scene 74
Description
WATER HOLE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
WATER HOLE, cinematic drama lighting, grounded realism, detailed production design
Type
Interior
Scenes used in
Scene 17, Scene 59, Scene 60, Scene 62, Scene 64, Scene 72, Scene 73, Scene 88
Description
WINER HOUSE staged as a interior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
WINER HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 16
Description
WINER’S BACK YARD staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
WINER’S BACK YARD, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 15, Scene 47, Scene 75
Description
WINER’S HOUSE staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
WINER’S HOUSE, cinematic drama lighting, grounded realism, detailed production design
Type
Exterior
Scenes used in
Scene 11, Scene 19, Scene 66, Scene 82, Scene 125, Scene 129
Description
WOODS staged as a exterior story environment.
Mood
Grounded cinematic realism
Visual prompt starter
WOODS, cinematic drama lighting, grounded realism, detailed production design