Project Dashboard
THE LONG HOME
Scene cards expose structure, runtime estimates, character presence, and status before shot planning begins.
Scene 1
INT/EXT
INT.
Location
UNMARKED LOCATION
Time of day
UNKNOWN
Estimated runtime
33s
Visual complexity
medium
Dialogue complexity
low
Summary
THE LONG HOME Written by Steve Janas & Vince Jolivette Based on the novel by William Gay September 3, 2015 -- 1 of 109 -- AUDIO IN: OVER a BLACK SCREEN come strange, distant RUMBLINGS
Characters
No dialogue cues extracted.
Scene 2
INT/EXT
EXT.
Location
MORMON SPRINGS LANDSCAPE
Time of day
SUNSET
Estimated runtime
37s
Visual complexity
high
Dialogue complexity
low
Summary
Slope-shouldered hills - eternal, mythic - stand against the dying sun
Characters
No dialogue cues extracted.
Scene 3
INT/EXT
EXT.
Location
HOVINGTON/HARDIN FARM
Time of day
SUNSET
Estimated runtime
104s
Visual complexity
high
Dialogue complexity
low
Summary
THOMAS HOVINGTON, a wiry, youngish man in 1920’S-PERIOD CLOTHES, stands with his family: PEARL his wife, who’s about the same age; and AMBER ROSE, their infant daughter
Characters
HOVINGTON
Scene 4
INT/EXT
EXT.
Location
HOLLOW
Time of day
SUNSET
Estimated runtime
93s
Visual complexity
high
Dialogue complexity
low
Summary
A fissure has been ripped into the earth by the eruption
Characters
No dialogue cues extracted.
Scene 5
INT/EXT
EXT.
Location
THE ABYSS
Time of day
NIGHT
Estimated runtime
89s
Visual complexity
high
Dialogue complexity
low
Summary
It lies as before - a ragged gash in the earth - while a fearsome THUNDER STORM splits the night
Characters
No dialogue cues extracted.
Scene 6
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
NIGHT
Estimated runtime
26s
Visual complexity
medium
Dialogue complexity
low
Summary
NATHAN WINER, SR
Characters
No dialogue cues extracted.
Scene 7
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
NIGHT
Estimated runtime
68s
Visual complexity
high
Dialogue complexity
medium
Summary
A number of years have passed
Characters
HARDIN, NATHAN WINER SR
Scene 8
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
NIGHT
Estimated runtime
224s
Visual complexity
medium
Dialogue complexity
high
Summary
It’s raining hard
Characters
HARDIN, NATHAN WINER SR, PEARL
Scene 9
INT/EXT
EXT.
Location
ABYSS
Time of day
NIGHT
Estimated runtime
48s
Visual complexity
medium
Dialogue complexity
low
Summary
It’s raining even harder as Hardin drags Winer’s corpse to the lip
Characters
HARDIN
Scene 10
INT/EXT
EXT.
Location
DEEP WOODS
Time of day
DAY
Estimated runtime
174s
Visual complexity
high
Dialogue complexity
low
Summary
WILLIAM TELL OLIVER (late 60’s) hikes through the thick brush and stops to inspect a plant under a tree
Characters
No dialogue cues extracted.
Scene 11
INT/EXT
EXT.
Location
WOODS
Time of day
DAY
Estimated runtime
151s
Visual complexity
high
Dialogue complexity
low
Summary
Super: TEN YEARS LATER
Characters
No dialogue cues extracted.
Scene 12
INT/EXT
EXT.
Location
OLIVER’S HOUSE
Time of day
DAY
Estimated runtime
234s
Visual complexity
high
Dialogue complexity
high
Summary
Oliver sits in his porch swing watching the rain fall
Characters
OLIVER, WINER
Scene 13
INT/EXT
INT.
Location
OLIVER’S HOUSE
Time of day
DAY
Estimated runtime
118s
Visual complexity
medium
Dialogue complexity
high
Summary
It’s spartan but neat
Characters
OLIVER, WINER
Scene 14
INT/EXT
EXT.
Location
OLIVER’S HOUSE
Time of day
PORCH - DAY
Estimated runtime
16s
Visual complexity
low
Dialogue complexity
low
Summary
Oliver watches Winer go, carrying the shoes, til he’s out of sight in the rain
Characters
No dialogue cues extracted.
Scene 15
INT/EXT
EXT.
Location
WINER’S HOUSE
Time of day
DAY
Estimated runtime
116s
Visual complexity
medium
Dialogue complexity
high
Summary
WINER’S MOTHER is a bitter, sullen woman - she and Winer rarely talk
Characters
MOTHER, WINER
Scene 16
INT/EXT
EXT.
Location
WINER’S BACK YARD
Time of day
EVENING
Estimated runtime
72s
Visual complexity
high
Dialogue complexity
low
Summary
Winer goes out to an old TREE HOUSE and begins climbing the ladder to it
Characters
YOUNG WINER
Scene 17
INT/EXT
INT.
Location
WINER HOUSE
Time of day
KITCHEN - FLASHBACK - DAY
Estimated runtime
34s
Visual complexity
low
Dialogue complexity
low
Summary
YOUNG WINER is arguing with his mother
Characters
MOTHER
Scene 18
INT/EXT
INT.
Location
TREE HOUSE
Time of day
PRESENT - EVENING
Estimated runtime
18s
Visual complexity
low
Dialogue complexity
low
Summary
Winer stares out at the falling rain
Characters
No dialogue cues extracted.
Scene 19
INT/EXT
EXT.
Location
WOODS
Time of day
DAY
Estimated runtime
184s
Visual complexity
high
Dialogue complexity
high
Summary
Winer follows Oliver down a steep hillside
Characters
OLIVER, WINER
Scene 20
INT/EXT
EXT.
Location
THE ABYSS
Time of day
DAY
Estimated runtime
53s
Visual complexity
high
Dialogue complexity
low
Summary
The voices murmur unintelligibly below as dark clouds press down from above
Characters
No dialogue cues extracted.
Scene 21
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
39s
Visual complexity
high
Dialogue complexity
low
Summary
Hardin sits at a table in his make-shift honkytonk counting money
Characters
No dialogue cues extracted.
Scene 22
INT/EXT
EXT.
Location
HARDIN’S FRONT YARD
Time of day
DAY - CONTINUOUS
Estimated runtime
20s
Visual complexity
low
Dialogue complexity
low
Summary
Hardin looks up at the sky
Characters
HARDIN
Scene 23
INT/EXT
EXT.
Location
THE ABYSS
Time of day
DAY
Estimated runtime
46s
Visual complexity
high
Dialogue complexity
low
Summary
Hardin rounds the corner of the hollow and discovers a thin line of SPRAY over the rim of the pit
Characters
No dialogue cues extracted.
Scene 24
INT/EXT
EXT.
Location
SKY
Time of day
DAY
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
The clouds are beginning to thin
Characters
No dialogue cues extracted.
Scene 25
INT/EXT
EXT.
Location
OLIVER’S HOUSE
Time of day
DAY
Estimated runtime
21s
Visual complexity
low
Dialogue complexity
low
Summary
Oliver looks up at the sky
Characters
No dialogue cues extracted.
Scene 26
INT/EXT
EXT.
Location
OLIVER’S PROPERTY
Time of day
DAY
Estimated runtime
56s
Visual complexity
medium
Dialogue complexity
low
Summary
Oliver approaches a SPRINGBOX completely inundated by floodwaters, which he wades into
Characters
OLIVER
Scene 27
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
252s
Visual complexity
high
Dialogue complexity
high
Summary
Hardin cracks open the door on THREE WOMEN dressed in their Sunday finery
Characters
PEARL, HARDIN, AMBER
Scene 28
INT/EXT
EXT.
Location
TOWN CENTER
Time of day
ESTABLISHING - DAY
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
1940’s-VINTAGE CARS line the main street
Characters
No dialogue cues extracted.
Scene 29
INT/EXT
INT.
Location
UTOTEM MARKET
Time of day
DAY
Estimated runtime
212s
Visual complexity
high
Dialogue complexity
high
Summary
BY NOVEL RACK Winer, sipping a COKE, is perusing the PULP NOVELS when he’s approached by BUTTCUT, a buddy from high school - the star- athlete type
Characters
BUTTCUT, WINER, GIRL, VOICE
Scene 30
INT/EXT
EXT.
Location
UTOTEM MARKET
Time of day
DAY
Estimated runtime
34s
Visual complexity
high
Dialogue complexity
low
Summary
Winer leans against a tricked-out CHRYSLER parked on the street
Characters
No dialogue cues extracted.
Scene 31
INT/EXT
INT.
Location
MOTORMOUTH’S CHRYSLER
Time of day
DAY
Estimated runtime
142s
Visual complexity
high
Dialogue complexity
high
Summary
Motormouth is in the driver’s seat, Winer next to him
Characters
WINER, MOTORMOUTH
Scene 32
INT/EXT
EXT.
Location
ROAD
Time of day
NIGHT
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
Motormouth’s car roars by, weaving ever so slightly
Characters
No dialogue cues extracted.
Scene 33
INT/EXT
INT.
Location
MOTORMOUTH’S CAR
Time of day
NIGHT
Estimated runtime
99s
Visual complexity
high
Dialogue complexity
medium
Summary
Countryside zips past the window as Motormouth drives, fiddling with the radio while holding an OPEN BEER
Characters
RADIO PREACHER, MOTORMOUTH
Scene 34
INT/EXT
EXT.
Location
BLALOCK FARM
Time of day
NIGHT
Estimated runtime
181s
Visual complexity
high
Dialogue complexity
medium
Summary
Motormouth runs from his parked car, a shadow dodging furtively through the moonlight
Characters
MOTORMOUTH
Scene 35
INT/EXT
EXT.
Location
HARDIN FARM
Time of day
ESTABLISHING - NIGHT
Estimated runtime
26s
Visual complexity
medium
Dialogue complexity
low
Summary
The same broad view of the valley Oliver saw earlier
Characters
No dialogue cues extracted.
Scene 36
INT/EXT
INT.
Location
HARDIN’S
Time of day
NIGHT
Estimated runtime
113s
Visual complexity
high
Dialogue complexity
medium
Summary
It’s crowded
Characters
DRUNK, AMBER, HARDIN
Scene 37
INT/EXT
EXT.
Location
HARDIN’S
Time of day
NIGHT
Estimated runtime
34s
Visual complexity
medium
Dialogue complexity
low
Summary
Pearl is giving the soldier a blow job out of sight of the house when suddenly Hardin appears from behind a tree
Characters
No dialogue cues extracted.
Scene 38
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
101s
Visual complexity
high
Dialogue complexity
high
Summary
Amber Rose sits on the edge of the bed, tenderly dabbing a WASHCLOTH at Hovington’s face
Characters
AMBER, HARDIN
Scene 39
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
PORCH - DAY
Estimated runtime
178s
Visual complexity
medium
Dialogue complexity
high
Summary
Pearl comes out of the house
Characters
HARDIN, PEARL
Scene 40
INT/EXT
INT.
Location
HARDIN’S CAR
Time of day
DAY
Estimated runtime
102s
Visual complexity
high
Dialogue complexity
high
Summary
THROUGH THE WINDSHIELD, two figures rapidly approach
Characters
HARDIN, MS. WINER
Scene 41
INT/EXT
EXT.
Location
HARDIN FARM
Time of day
ESTABLISHING
Estimated runtime
21s
Visual complexity
medium
Dialogue complexity
low
Summary
From this angle, we can see that part of the marked-off area has been scraped free of dirt, but not much else has been done
Characters
No dialogue cues extracted.
Scene 42
INT/EXT
INT.
Location
HARDIN’S
Time of day
DAY
Estimated runtime
195s
Visual complexity
high
Dialogue complexity
high
Summary
Hardin is sitting at the table across from CHARLES LIPSCOMB, 30’s, a jack of all trades - especially talking
Characters
HARDIN, LIPSCOMB
Scene 43
INT/EXT
EXT.
Location
MORMON SPRINGS ROAD
Time of day
DREAM SEQUENCE - NIGHT
Estimated runtime
96s
Visual complexity
high
Dialogue complexity
medium
Summary
Hastily dressed, Oliver stands on the hardpan, looking up at his house in the moonlight
Characters
WHISPERS, BIRDS
Scene 44
INT/EXT
EXT.
Location
NIGHTMARE ROAD
Time of day
DREAM SEQUENCE - NIGHT
Estimated runtime
35s
Visual complexity
high
Dialogue complexity
low
Summary
Oliver is walking toward a pit that was torn, bloody and raw, from the Earth
Characters
No dialogue cues extracted.
Scene 45
INT/EXT
EXT.
Location
PIT
Time of day
DREAM SEQUENCE - NIGHT
Estimated runtime
74s
Visual complexity
high
Dialogue complexity
medium
Summary
At the bottom of the pit is what looks like a lake, its surface frozen over
Characters
BIRDS
Scene 46
INT/EXT
INT.
Location
OLIVER’S HOUSE
Time of day
BEDROOM - NIGHT
Estimated runtime
87s
Visual complexity
low
Dialogue complexity
medium
Summary
Oliver comes awake in his bed, disoriented by the dream
Characters
OLIVER
Scene 47
INT/EXT
EXT.
Location
WINER’S HOUSE
Time of day
DAY
Estimated runtime
270s
Visual complexity
high
Dialogue complexity
high
Summary
Hardin’s Packard pulls to a stop near the porch
Characters
HARDIN, WINER
Scene 48
INT/EXT
EXT.
Location
THE ABYSS
Time of day
NIGHT
Estimated runtime
18s
Visual complexity
medium
Dialogue complexity
low
Summary
A starlit night, illuminated by a waxing crescent moon
Characters
No dialogue cues extracted.
Scene 49
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
241s
Visual complexity
high
Dialogue complexity
high
Summary
A dreamy morning world of sunlit mist
Characters
AMBER, HARDIN, WYMER
Scene 50
INT/EXT
EXT.
Location
TOWN CENTER
Time of day
DAY
Estimated runtime
20s
Visual complexity
medium
Dialogue complexity
low
Summary
It’s bustling with the usual mid-day activity
Characters
No dialogue cues extracted.
Scene 51
INT/EXT
INT.
Location
HALLWAY OUTSIDE SHERIFF BELLWETHER’S OFFICE
Time of day
DAY
Estimated runtime
246s
Visual complexity
high
Dialogue complexity
high
Summary
Holding his hat, Oliver sits on a bench outside the locked office as SHERIFF BELLWHETHER, 30’s, and Cooper return from lunch
Characters
OLIVER, BELLWHETHER, COOPER
Scene 52
INT/EXT
INT.
Location
SHERIFF BELLWHETHER’S OFFICE
Time of day
DAY
Estimated runtime
233s
Visual complexity
high
Dialogue complexity
high
Summary
Bellwhether enters with Oliver, holding the box, right behind him
Characters
BELLWHETHER, OLIVER
Scene 53
INT/EXT
INT.
Location
HALLWAY OUTSIDE SHERIFF BELLWETHER’S OFFICE
Time of day
DAY
Estimated runtime
66s
Visual complexity
medium
Dialogue complexity
medium
Summary
Bellwhether is showing Oliver, who’s no longer holding the shoebox, out
Characters
BELLWHETHER, OLIVER
Scene 54
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
124s
Visual complexity
high
Dialogue complexity
low
Summary
ON AMBER, dressed for school, waiting for the bus
Characters
LIPSCOMB
Scene 55
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
129s
Visual complexity
high
Dialogue complexity
high
Summary
Deputy Cooper sits at one of the tables across from Hardin, who is whittling a PIECE OF WOOD as he talks
Characters
HARDIN, COOPER
Scene 56
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
LATER - DAY
Estimated runtime
486s
Visual complexity
high
Dialogue complexity
high
Summary
A TRUCK with a HORSE TRAILER comes roaring up the drive, where it stops and begins backing toward the enclosure with the three horses
Characters
HARDIN, BLALOCK, COOPER
Scene 57
INT/EXT
EXT.
Location
OLIVER’S PROPERTY
Time of day
DAY
Estimated runtime
204s
Visual complexity
high
Dialogue complexity
high
Summary
Oliver is mending the fence of his goat enclosure as Winer watches, looking a little shame-faced
Characters
OLIVER, WINER
Scene 58
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
615s
Visual complexity
high
Dialogue complexity
high
Summary
A high sun bakes the valley
Characters
LIPSCOMB, WINER, HARDIN
Scene 59
INT/EXT
EXT.
Location
WINER HOUSE
Time of day
DAY
Estimated runtime
20s
Visual complexity
medium
Dialogue complexity
low
Summary
Having just been dropped off by Hardin, Winer approaches the house
Characters
No dialogue cues extracted.
Scene 60
INT/EXT
INT.
Location
WINER HOUSE
Time of day
KITCHEN - DAY
Estimated runtime
69s
Visual complexity
medium
Dialogue complexity
high
Summary
Winer marvels at the stacks of gleaming, new COPPER POTS & PANS on the counter top
Characters
WINER, MRS. WINER
Scene 61
INT/EXT
EXT.
Location
WATER HOLE
Time of day
DAY
Estimated runtime
40s
Visual complexity
high
Dialogue complexity
low
Summary
A section of creek near the house that forms a pool deep enough to swim in
Characters
No dialogue cues extracted.
Scene 62
INT/EXT
EXT.
Location
WINER HOUSE
Time of day
DAY
Estimated runtime
59s
Visual complexity
medium
Dialogue complexity
medium
Summary
Winer’s mother is waiting for him on the porch when he returns from his bath
Characters
MRS. WINER, WINER
Scene 63
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
195s
Visual complexity
high
Dialogue complexity
high
Summary
Another bright, hot day
Characters
AMBER, WINER
Scene 64
INT/EXT
EXT.
Location
WINER HOUSE
Time of day
PORCH - EVENING
Estimated runtime
132s
Visual complexity
high
Dialogue complexity
medium
Summary
A GREEN STUDEBAKER is parked in the drive as Winer sits with his mother and her “friend,” LEO HUGGINS, a pudgy fast- talker
Characters
HUGGINS, WINER
Scene 65
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
355s
Visual complexity
high
Dialogue complexity
high
Summary
Winer’s trimming a TWO-BY-FOUR on the SAWHORSE while Hardin trims his fingernails with his knife
Characters
WINER, HARDIN
Scene 66
INT/EXT
EXT.
Location
WOODS
Time of day
DAY
Estimated runtime
71s
Visual complexity
high
Dialogue complexity
medium
Summary
The cedar grove Hardin described in his account of finding the knife
Characters
WINER, HARDIN
Scene 67
INT/EXT
EXT.
Location
OLIVER’S HOUSE
Time of day
DAY
Estimated runtime
243s
Visual complexity
high
Dialogue complexity
high
Summary
Oliver sits under a mature PEAR TREE, peeling PEARS into an old WASHPAN
Characters
OLIVER, WINER
Scene 68
INT/EXT
INT.
Location
SHERIFF BELLWHETHER’S OFFICE
Time of day
DAY
Estimated runtime
104s
Visual complexity
medium
Dialogue complexity
high
Summary
Bellwhether sits across from Oliver
Characters
OLIVER, BELLWHETHER
Scene 69
INT/EXT
EXT.
Location
EMPTY LOT
Time of day
DAY
Estimated runtime
259s
Visual complexity
high
Dialogue complexity
high
Summary
A dusty vacant lot behind the main drag through town
Characters
WINER, BUTTCUT
Scene 70
INT/EXT
INT.
Location
LONG’S MARKET
Time of day
DAY
Estimated runtime
19s
Visual complexity
medium
Dialogue complexity
low
Summary
Sam Long finishes ringing up a FAMILY at his register and glances out the window
Characters
No dialogue cues extracted.
Scene 71
INT/EXT
EXT.
Location
STREET OUTSIDE LONG’S
Time of day
DAY
Estimated runtime
159s
Visual complexity
medium
Dialogue complexity
high
Summary
SHORTEN SCENE Long intercepts Winer as he walks by on the sidewalk
Characters
LONG, WINER
Scene 72
INT/EXT
EXT.
Location
WINER HOUSE
Time of day
DAY
Estimated runtime
22s
Visual complexity
medium
Dialogue complexity
low
Summary
Winer approaches from the road after work
Characters
No dialogue cues extracted.
Scene 73
INT/EXT
EXT.
Location
WINER HOUSE
Time of day
BACK - DAY
Estimated runtime
20s
Visual complexity
low
Dialogue complexity
low
Summary
The back door SLAMS and Winer trudges down the path to the water hole, SOAP, TOWEL and SHAVING SUPPLIES in hand
Characters
No dialogue cues extracted.
Scene 74
INT/EXT
EXT.
Location
WATER HOLE
Time of day
DAY
Estimated runtime
515s
Visual complexity
high
Dialogue complexity
high
Summary
His hair wet, Winer is again shaving with the mirror balanced in the tree
Characters
HUGGINS, WINER
Scene 75
INT/EXT
EXT.
Location
WINER’S HOUSE
Time of day
DAY
Estimated runtime
25s
Visual complexity
medium
Dialogue complexity
low
Summary
Holding his things, Winer passes the house
Characters
No dialogue cues extracted.
Scene 76
INT/EXT
EXT.
Location
CORN FIELD
Time of day
SUNSET
Estimated runtime
24s
Visual complexity
medium
Dialogue complexity
low
Summary
Winer heads across the field, toward the road
Characters
HUGGINS
Scene 77
INT/EXT
EXT.
Location
OLD BUICK
Time of day
EVENING
Estimated runtime
20s
Visual complexity
medium
Dialogue complexity
low
Summary
The remnant of some long-ago accident, it sits forgotten and overgrown near the highway
Characters
No dialogue cues extracted.
Scene 78
INT/EXT
INT.
Location
OLD BUICK
Time of day
EVENING
Estimated runtime
19s
Visual complexity
low
Dialogue complexity
low
Summary
Tossing the towel and other items in first, Winer gets in the front seat and settles back to sleep
Characters
No dialogue cues extracted.
Scene 79
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
68s
Visual complexity
high
Dialogue complexity
low
Summary
More of the wooden framework of the honkytonk is in place now
Characters
No dialogue cues extracted.
Scene 80
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
88s
Visual complexity
high
Dialogue complexity
low
Summary
Like usual, the place is way too crowded
Characters
No dialogue cues extracted.
Scene 81
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
101s
Visual complexity
high
Dialogue complexity
low
Summary
Winer’s work is interrupted by LOUD VOICES
Characters
HARDIN
Scene 82
INT/EXT
EXT.
Location
WOODS
Time of day
DAY
Estimated runtime
135s
Visual complexity
high
Dialogue complexity
high
Summary
Morning
Characters
HARDIN, OLIVER
Scene 83
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
119s
Visual complexity
high
Dialogue complexity
high
Summary
Winer and Amber stand out of sight around the corner of the house
Characters
AMBER, WINER
Scene 84
INT/EXT
EXT.
Location
CLIFF
Time of day
NIGHT
Estimated runtime
46s
Visual complexity
high
Dialogue complexity
low
Summary
Winer comes alone and sits, looking out over the branch of the river below
Characters
No dialogue cues extracted.
Scene 85
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
364s
Visual complexity
high
Dialogue complexity
high
Summary
Winer sits amid the half-built honkytonk on his lunch break
Characters
AMBER, WINER
Scene 86
INT/EXT
EXT.
Location
CLIFF
Time of day
DAY
Estimated runtime
414s
Visual complexity
high
Dialogue complexity
high
Summary
The same one Winer sat on waiting for Amber before
Characters
AMBER, WINER
Scene 87
INT/EXT
EXT.
Location
CABIN
Time of day
DAY
Estimated runtime
245s
Visual complexity
high
Dialogue complexity
high
Summary
An abandoned cabin deposited on the riverside by earlier floodwaters
Characters
MOTORMOUTH, BELLWETHER, WINER, BELLWHETHER
Scene 88
INT/EXT
EXT.
Location
WINER HOUSE
Time of day
PORCH - DAY
Estimated runtime
42s
Visual complexity
high
Dialogue complexity
low
Summary
Approaching from the road, Winer trots up the steps
Characters
No dialogue cues extracted.
Scene 89
INT/EXT
EXT.
Location
FOREST
Time of day
DAY
Estimated runtime
21s
Visual complexity
medium
Dialogue complexity
low
Summary
The leaves are starting to turn
Characters
No dialogue cues extracted.
Scene 90
INT/EXT
EXT.
Location
THE ABYSS
Time of day
DAY
Estimated runtime
29s
Visual complexity
medium
Dialogue complexity
low
Summary
Oliver approaches from the direction of the ridge
Characters
OLIVER
Scene 91
INT/EXT
EXT.
Location
CLIFF
Time of day
DAY
Estimated runtime
146s
Visual complexity
high
Dialogue complexity
high
Summary
The same spot overlooking the river, within earshot of the honkytonk, where Winer met Amber last time
Characters
WINER, AMBER
Scene 92
INT/EXT
INT.
Location
CABIN
Time of day
NIGHT
Estimated runtime
156s
Visual complexity
high
Dialogue complexity
high
Summary
Sitting on his cot, feet up on an old crate, Motormouth is holding a GLASS OF BOOTLEG WHISKEY AND 7-UP
Characters
MOTORMOUTH, WINER
Scene 93
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
40s
Visual complexity
high
Dialogue complexity
low
Summary
Hardin’s in the back bedroom, putting more CASH into ANOTHER FRUIT JAR
Characters
No dialogue cues extracted.
Scene 94
INT/EXT
EXT.
Location
STUMPHOLE
Time of day
DAY
Estimated runtime
29s
Visual complexity
medium
Dialogue complexity
low
Summary
Coming along the path, Winer stops by the stumphole for the blanket and is shocked to find it gone
Characters
No dialogue cues extracted.
Scene 95
INT/EXT
EXT.
Location
CLIFF
Time of day
EVENING
Estimated runtime
20s
Visual complexity
medium
Dialogue complexity
low
Summary
Despite his discovery, Winer sits waiting for Amber at their usual spot
Characters
No dialogue cues extracted.
Scene 96
INT/EXT
EXT.
Location
CLIFF
Time of day
MORNING
Estimated runtime
24s
Visual complexity
medium
Dialogue complexity
low
Summary
The SAME SHOT, except the moon has now been replaced by the brilliant first rays of the rising sun
Characters
No dialogue cues extracted.
Scene 97
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - DAY
Estimated runtime
36s
Visual complexity
high
Dialogue complexity
low
Summary
The honkytonk is nearing completion
Characters
No dialogue cues extracted.
Scene 98
INT/EXT
EXT.
Location
HARDIN’S
Time of day
BACK YARD - ANOTHER DAY
Estimated runtime
315s
Visual complexity
high
Dialogue complexity
high
Summary
Hardin is paying CASH into Winer’s hand at the end of the work week
Characters
HARDIN, WINER
Scene 99
INT/EXT
EXT.
Location
CABIN
Time of day
NIGHT
Estimated runtime
42s
Visual complexity
medium
Dialogue complexity
medium
Summary
Winer’s sitting by the fire, waiting for the COFFEE to boil, when a wash of HEADLIGHTS from Hardin’s PACKARD almost blinds him
Characters
HARDIN
Scene 100
INT/EXT
INT.
Location
HARDIN’S CAR
Time of day
NIGHT
Estimated runtime
264s
Visual complexity
high
Dialogue complexity
high
Summary
The engine IDLES as Winer and Hardin sit
Characters
HARDIN, WINER
Scene 101
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
DAY
Estimated runtime
23s
Visual complexity
medium
Dialogue complexity
low
Summary
A gray Fall day
Characters
No dialogue cues extracted.
Scene 102
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
PORCH - DAY
Estimated runtime
191s
Visual complexity
high
Dialogue complexity
high
Summary
With a somewhat puzzled look on his face, Hardin is standing just outside the door, holding the paper Cooper has just handed him
Characters
COOPER, HARDIN
Scene 103
INT/EXT
EXT.
Location
HIGH SCHOOL
Time of day
DAY
Estimated runtime
62s
Visual complexity
medium
Dialogue complexity
high
Summary
Amber Rose, emerging from the school with the OTHER STUDENTS, stops at the sight of Winer leaning against Motormouth’s Chrsyler, parked at the curb
Characters
AMBER, WINER
Scene 104
INT/EXT
INT.
Location
MOTORMOUTH’S CAR
Time of day
DAY
Estimated runtime
46s
Visual complexity
low
Dialogue complexity
medium
Summary
Winer drives as Amber gazes out the window, enjoying the freedom
Characters
WINER, AMBER
Scene 105
INT/EXT
EXT.
Location
HARDIN’S
Time of day
DAY
Estimated runtime
26s
Visual complexity
medium
Dialogue complexity
low
Summary
Hardin and a STATE PROSECUTOR survey the “garden” Hardin says was destroyed by Blalock’s horses
Characters
No dialogue cues extracted.
Scene 106
INT/EXT
INT.
Location
HONKYTONK
Time of day
DAY
Estimated runtime
456s
Visual complexity
high
Dialogue complexity
high
Summary
Hardin swings open the door and heads to the bar
Characters
JIMINEZ, HARDIN, MOTORMOUTH
Scene 107
INT/EXT
EXT.
Location
HARDIN’S
Time of day
DAY
Estimated runtime
123s
Visual complexity
high
Dialogue complexity
medium
Summary
Hardin approaches and enters the wire fence enclosing the horses
Characters
HARDIN
Scene 108
INT/EXT
INT.
Location
MOTORMOUTH’S CAR
Time of day
DAY
Estimated runtime
75s
Visual complexity
medium
Dialogue complexity
high
Summary
Winer and Amber sit parked a short distance down the road from Hardin’s drive
Characters
WINER, AMBER
Scene 109
INT/EXT
INT.
Location
HARDIN’S HOUSE
Time of day
NIGHT
Estimated runtime
237s
Visual complexity
high
Dialogue complexity
high
Summary
TIGHT ON A HAND MIRROR that reflects Amber’s face
Characters
HARDIN, AMBER
Scene 110
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
ESTABLISHING - NIGHT
Estimated runtime
22s
Visual complexity
medium
Dialogue complexity
low
Summary
A new, if still not completely finished, honkytonk has risen behind the house
Characters
No dialogue cues extracted.
Scene 111
INT/EXT
EXT.
Location
HARDIN’S HOUSE
Time of day
PORCH - NIGHT
Estimated runtime
154s
Visual complexity
high
Dialogue complexity
high
Summary
Dressed for a date, Winer approaches the SCREEN DOOR and knocks
Characters
PEARL, WINER
Scene 112
INT/EXT
EXT.
Location
ROAD OUTSIDE HARDIN’S HOUSE
Time of day
NIGHT
Estimated runtime
39s
Visual complexity
high
Dialogue complexity
low
Summary
Winer emerges from the drive, anxiety over Amber’s fate rising higher and higher within him
Characters
No dialogue cues extracted.
Scene 113
INT/EXT
INT.
Location
LONG’S MARKET
Time of day
SODA FOUNTAIN - NIGHT
Estimated runtime
136s
Visual complexity
high
Dialogue complexity
high
Summary
Winer, still dressed for his date, sits on one of the stools as the waitress - the same one Buttcut talked back to - approaches
Characters
WAITRESS, WINER
Scene 114
INT/EXT
INT.
Location
POOL HALL IN TOWN
Time of day
NIGHT
Estimated runtime
151s
Visual complexity
medium
Dialogue complexity
high
Summary
Buttcut’s at a table, shooting pool, as Winer enters and finds him
Characters
WINER, BUTTCUT
Scene 115
INT/EXT
INT.
Location
HONKYTONK
Time of day
NIGHT
Estimated runtime
629s
Visual complexity
high
Dialogue complexity
high
Summary
Winer and Buttcut enter
Characters
WINER, BUTTCUT, FAT SALESMAN, AMBER, BARKEEP, JIMINEZ
Scene 116
INT/EXT
INT.
Location
SHERIFF BELLWETHER’S OFFICE
Time of day
DAY
Estimated runtime
106s
Visual complexity
medium
Dialogue complexity
high
Summary
Bellwhether once again sits across from Oliver
Characters
BELLWETHER, OLIVER, BELLWHETHER
Scene 117
INT/EXT
INT.
Location
JAIL
Time of day
DAY
Estimated runtime
54s
Visual complexity
low
Dialogue complexity
medium
Summary
Winer and Buttcut look up as the JAILER opens the bullpen
Characters
JAILER, BUTTCUT
Scene 118
INT/EXT
INT.
Location
SHERIFF BELLWHETHER’S OFFICE
Time of day
DAY
Estimated runtime
71s
Visual complexity
medium
Dialogue complexity
high
Summary
Winer sits across the desk from Bellwhether, a deep frown on his face
Characters
WINER, BELLWHETHER
Scene 119
INT/EXT
EXT.
Location
CABIN
Time of day
NIGHT
Estimated runtime
51s
Visual complexity
high
Dialogue complexity
low
Summary
Winer sits outside the cabin, staring into the campfire
Characters
No dialogue cues extracted.
Scene 120
INT/EXT
EXT.
Location
HARDIN’S
Time of day
NIGHT
Estimated runtime
206s
Visual complexity
high
Dialogue complexity
low
Summary
Motormouth’s Chrysler pulls up the drive with Winer behind the wheel
Characters
No dialogue cues extracted.
Scene 121
INT/EXT
INT.
Location
HONKYTONK
Time of day
NIGHT
Estimated runtime
572s
Visual complexity
high
Dialogue complexity
high
Summary
Hardin’s behind the bar, drinking JACK DANIELS on the rocks next to Jiminez as Winer enters
Characters
HARDIN, WINER, JIMINEZ, FAT FARMER, AMBER
Scene 122
INT/EXT
EXT.
Location
HONKYTONK
Time of day
NIGHT
Estimated runtime
241s
Visual complexity
high
Dialogue complexity
high
Summary
Amber runs out the door first followed by Winer, who stops suddenly
Characters
WINER, AMBER
Scene 123
INT/EXT
EXT.
Location
CRASH SCENE
Time of day
NIGHT
Estimated runtime
176s
Visual complexity
high
Dialogue complexity
high
Summary
Holding the Winchester, Hardin scrambles down the embankment to find Motormouth’s battered Chrysler on its side, propped against a tree, its one remaining headlight shining crazily into the woods
Characters
AMBER, WINER
Scene 124
INT/EXT
EXT.
Location
ABYSS
Time of day
NIGHT
Estimated runtime
780s
Visual complexity
high
Dialogue complexity
high
Summary
Amber and Winer emerge from the trees
Characters
WINER, AMBER, HARDIN
Scene 125
INT/EXT
EXT.
Location
WOODS
Time of day
DAY
Estimated runtime
49s
Visual complexity
medium
Dialogue complexity
low
Summary
Spring is now in full bloom
Characters
OLIVER
Scene 126
INT/EXT
EXT.
Location
RIDGE
Time of day
DAY
Estimated runtime
66s
Visual complexity
high
Dialogue complexity
low
Summary
Leaning on his staff, mantled in flame by the setting sun, Oliver stands at the spot that overlooks Hardin’s property, now overrun by SCAVENGERS: local people tearing up the scorched wreckage in search of the hidden cas…
Characters
OLIVER
Scene 127
INT/EXT
INT.
Location
OLIVER’S HOUSE
Time of day
DAY
Estimated runtime
70s
Visual complexity
medium
Dialogue complexity
low
Summary
Oliver has pried up the floorboards and is now stowing a FRUIT JAR FULL OF CASH below, where several others have already been hidden
Characters
OLIVER
Scene 128
INT/EXT
EXT.
Location
MORMON SPRINGS LANDSCAPE
Time of day
DAY
Estimated runtime
19s
Visual complexity
medium
Dialogue complexity
low
Summary
The same slope-shouldered hills from the beginning
Characters
No dialogue cues extracted.
Scene 129
INT/EXT
EXT.
Location
WOODS
Time of day
DAY
Estimated runtime
186s
Visual complexity
high
Dialogue complexity
medium
Summary
Dressed against the Autumn chill, Oliver again approaches along a path in search of ginseng
Characters
OLIVER