Project Dashboard
BLITZ
Scene cards expose structure, runtime estimates, character presence, and status before shot planning begins.
Scene 1
INT/EXT
INT.
Location
UNMARKED LOCATION
Time of day
UNKNOWN
Estimated runtime
117s
Visual complexity
high
Dialogue complexity
low
Summary
BLITZ Written by Steve McQueen 9th July, 2022 All rights reserved
Characters
No dialogue cues extracted.
Scene 2
INT/EXT
EXT.
Location
LONDON
Time of day
NIGHT 1 1
Estimated runtime
426s
Visual complexity
high
Dialogue complexity
low
Summary
Black crosses litter the sky, a sky full of German bombers
Characters
BBC NEWSREADER
Scene 3
INT/EXT
INT.
Location
HANWAY HOUSE
Time of day
BEDROOM - CLIFFORD LANE, EAST LONDON - 2 2
Estimated runtime
71s
Visual complexity
low
Dialogue complexity
low
Summary
EARLY MORNING anchor a tense moment at HANWAY HOUSE.
Characters
EARLY MORNING
Scene 4
INT/EXT
INT.
Location
FRONT ROOM, HANWAY HOUSE
Time of day
MORNING 3 3
Estimated runtime
49s
Visual complexity
high
Dialogue complexity
low
Summary
GERALD HANWAY, 50’s, Rita’s dad and George’s grandfather, at the upright piano, humming along
Characters
No dialogue cues extracted.
Scene 5
INT/EXT
INT.
Location
BEDROOM, HANWAY HOUSE
Time of day
MORNING 4 4
Estimated runtime
76s
Visual complexity
high
Dialogue complexity
low
Summary
Rita opens her eyes
Characters
RITA
Scene 6
INT/EXT
INT.
Location
HANWAY HOUSE
Time of day
KITCHEN - MORNING 5 5
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
Gerald whistles as he cooks breakfast at the stove
Characters
No dialogue cues extracted.
Scene 7
INT/EXT
INT.
Location
HANWAY HOUSE
Time of day
BEDROOM - MORNING 6 6
Estimated runtime
198s
Visual complexity
high
Dialogue complexity
high
Summary
George is dressing in his best
Characters
RITA, GEORGE
Scene 8
INT/EXT
EXT.
Location
LANDING
Time of day
MORNING 7 7
Estimated runtime
23s
Visual complexity
medium
Dialogue complexity
low
Summary
Rita stands on the landing, suitcase in hand, pausing to compose herself
Characters
No dialogue cues extracted.
Scene 9
INT/EXT
INT.
Location
HANWAY HOUSE
Time of day
KITCHEN - MORNING 8 8
Estimated runtime
57s
Visual complexity
medium
Dialogue complexity
medium
Summary
Gerald serves up bacon and eggs from a frying pan
Characters
GERALD
Scene 10
INT/EXT
EXT.
Location
HANWAY HOUSE
Time of day
FRONT DOOR - MORNING 9 9
Estimated runtime
427s
Visual complexity
high
Dialogue complexity
high
Summary
George comes out with Rita and Gerald
Characters
GERALD, JACK, RITA, GEORGE, RAG-AND-BONE MAN
Scene 11
INT/EXT
INT.
Location
ST. PANCRAS TRAIN STATION
Time of day
MORNING 10 10
Estimated runtime
139s
Visual complexity
high
Dialogue complexity
medium
Summary
Rita and George enter the station
Characters
REGISTRAR, RITA
Scene 12
INT/EXT
INT.
Location
ST. PANCRAS STATION
Time of day
PLATFORM - MORNING 11 11
Estimated runtime
124s
Visual complexity
high
Dialogue complexity
high
Summary
Children are boarding the train
Characters
RITA, GEORGE, AGNES
Scene 13
INT/EXT
INT.
Location
TRAIN
Time of day
MORNING 12 12
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
George slumps in a window seat, looks straight ahead
Characters
No dialogue cues extracted.
Scene 14
INT/EXT
INT.
Location
PLATFORM
Time of day
MORNING 13 13
Estimated runtime
60s
Visual complexity
medium
Dialogue complexity
low
Summary
Rita tries to board the train
Characters
STEWARD
Scene 15
INT/EXT
INT.
Location
TRAIN
Time of day
MORNING 14 14
Estimated runtime
21s
Visual complexity
medium
Dialogue complexity
low
Summary
George stubbornly keeps his gaze locked forward and pretends not to hear as a heartbroken Rita screaming his name is lost from view
Characters
No dialogue cues extracted.
Scene 16
INT/EXT
EXT.
Location
MUNITIONS FACTORY, EAST END
Time of day
MORNING 15 15
Estimated runtime
36s
Visual complexity
high
Dialogue complexity
low
Summary
A BBC Outside Broadcast truck and other BBC vehicles are parked outside
Characters
No dialogue cues extracted.
Scene 17
INT/EXT
INT.
Location
MUNITIONS FACTORY
Time of day
MORNING 16 16
Estimated runtime
210s
Visual complexity
high
Dialogue complexity
high
Summary
Cabling is tacked to the floor, a BBC sound cart is wheeled through the vast, cavernous interior
Characters
AGNES, TILDA, DORIS
Scene 18
INT/EXT
EXT.
Location
CLIFFORD LANE, EAST LONDON
Time of day
THE PREVIOUS NIGHT 17 17
Estimated runtime
34s
Visual complexity
medium
Dialogue complexity
low
Summary
The sound of the AIR-RAID SIREN is loud and disorientating
Characters
No dialogue cues extracted.
Scene 19
INT/EXT
EXT.
Location
BOTTOM OF THE ROAD
Time of day
THE PREVIOUS NIGHT 18 18
Estimated runtime
92s
Visual complexity
high
Dialogue complexity
medium
Summary
They hurry towards two elongated igloo-like bomb shelters, surrounded by sandbags
Characters
WOMAN, RITA
Scene 20
INT/EXT
EXT.
Location
UNDERGROUND STATION
Time of day
THE PREVIOUS NIGHT 19 19
Estimated runtime
220s
Visual complexity
high
Dialogue complexity
high
Summary
A line of ARMED SOLDIERS, bayonets at the ready, guard the closed gates to the station
Characters
CAPTAIN, MAN IN CROWD, WOMAN IN CROWD, CROWD MEMBER, CROWD, RITA, STATION INSPECTOR
Scene 21
INT/EXT
INT.
Location
UNDERGROUND STATION
Time of day
NIGHT 20 20
Estimated runtime
36s
Visual complexity
high
Dialogue complexity
low
Summary
The crowd funnels down slippery steps to safety, Rita, Gerald and George in their midst
Characters
No dialogue cues extracted.
Scene 22
INT/EXT
INT.
Location
PLATFORM, UNDERGROUND STATION NIGHT 21 21
Time of day
Unknown
Estimated runtime
86s
Visual complexity
high
Dialogue complexity
medium
Summary
There’s a scramble to find space to bed down for the night
Characters
GEORGE, GERALD
Scene 23
INT/EXT
INT.
Location
MUNITIONS FACTORY
Time of day
MORNING 22 22
Estimated runtime
117s
Visual complexity
high
Dialogue complexity
medium
Summary
Factory Foreman CLIVE, 39, faux Clarke Gable look, right down to the trimmed mustache and razor-sharp side parting, inspects the line
Characters
CLIVE
Scene 24
INT/EXT
INT.
Location
TRAIN CARRIAGE
Time of day
MORNING 23 23
Estimated runtime
189s
Visual complexity
high
Dialogue complexity
high
Summary
Children of all ages crammed in the seats
Characters
STEWARD, BOY ONE, BOY TWO, RED-HEADED GIRL
Scene 25
INT/EXT
INT.
Location
BBC RADIO STUDIO, BROADCASTING HOUSE
Time of day
MORNING 24 24
Estimated runtime
46s
Visual complexity
medium
Dialogue complexity
low
Summary
A smartly dressed bespectacled man sits behind a large BBC microphone, briefing papers in hand
Characters
PRESENTER
Scene 26
INT/EXT
INT.
Location
MUNITIONS FACTORY
Time of day
MORNING 25 25
Estimated runtime
476s
Visual complexity
high
Dialogue complexity
high
Summary
The factory has been transformed into a kind of make-shift studio and the place is packed to the rafters with WORKERS gathered wherever they can find space
Characters
RADIO PRODUCER, GODFREY, TILDA, RITA, AGNES, CROWD
Scene 27
INT/EXT
INT.
Location
MUNITIONS FACTORY
Time of day
DAY 26 26
Estimated runtime
119s
Visual complexity
high
Dialogue complexity
medium
Summary
The last of the outside broadcast paraphernalia has been removed and the floor is back to normal full operating status and deafening sound
Characters
GODFREY, CLIVE
Scene 28
INT/EXT
EXT.
Location
ENGLISH COUNTRYSIDE
Time of day
DAY 27 27
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
The train transporting the evacuee children winds its way through verdant countryside
Characters
No dialogue cues extracted.
Scene 29
INT/EXT
INT.
Location
TRAIN CARRIAGE
Time of day
DAY 28 28
Estimated runtime
134s
Visual complexity
high
Dialogue complexity
high
Summary
Kids in their seats argue about football teams, play cards, or sit in silence, homesickness and fear of the unknown
Characters
GEORGE, RED-HEADED GIRL
Scene 30
INT/EXT
EXT.
Location
HANWAY HOUSE. STREET
Time of day
DAY 29 29
Estimated runtime
212s
Visual complexity
high
Dialogue complexity
high
Summary
It’s the previous summer
Characters
RITA, GEORGE, ARTHUR, TWO OF THE BOYS
Scene 31
INT/EXT
INT.
Location
HANWAY HOUSE
Time of day
PARLOUR - EVENING 30 30
Estimated runtime
177s
Visual complexity
high
Dialogue complexity
high
Summary
Gerald’s fingers glide across the keys playing the Fats Waller number Ain’t Misbehaving
Characters
GERALD, GEORGE, RITA
Scene 32
INT/EXT
INT.
Location
TRAIN CARRIAGE
Time of day
DAY 31 31
Estimated runtime
48s
Visual complexity
high
Dialogue complexity
low
Summary
George snaps out of his memory
Characters
No dialogue cues extracted.
Scene 33
INT/EXT
EXT.
Location
COUNTRYSIDE
Time of day
DAY 32 32
Estimated runtime
16s
Visual complexity
low
Dialogue complexity
low
Summary
The train winds its way through the countryside
Characters
No dialogue cues extracted.
Scene 34
INT/EXT
INT.
Location
TRAIN
Time of day
DAY 33 33
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
As the train slows, George throws his suitcase out and jumps down after it
Characters
No dialogue cues extracted.
Scene 35
INT/EXT
EXT.
Location
COUNTRYSIDE
Time of day
DAY 34 34
Estimated runtime
35s
Visual complexity
medium
Dialogue complexity
low
Summary
George tumbles for a while bruising himself as he falls but is unhurt as he picks himself up
Characters
No dialogue cues extracted.
Scene 36
INT/EXT
EXT.
Location
TRAIN TRACKS
Time of day
DAY 35 35
Estimated runtime
28s
Visual complexity
medium
Dialogue complexity
low
Summary
George emerges from a train tunnel into bright sunshine
Characters
No dialogue cues extracted.
Scene 37
INT/EXT
EXT.
Location
CLEARING BESIDE THE TRAIN TRACKS
Time of day
DAY 36 36
Estimated runtime
61s
Visual complexity
high
Dialogue complexity
low
Summary
George pulls the tag from around his neck and hurls it into the bushes
Characters
No dialogue cues extracted.
Scene 38
INT/EXT
INT.
Location
FREIGHT CARRIAGE
Time of day
DAY 37 37
Estimated runtime
43s
Visual complexity
high
Dialogue complexity
low
Summary
George tumbles inside, slides the door closed behind him
Characters
No dialogue cues extracted.
Scene 39
INT/EXT
EXT.
Location
COUNTRYSIDE
Time of day
DAY 38 38
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
The train chugs through green landscape, smoke trailing from its funnel
Characters
No dialogue cues extracted.
Scene 40
INT/EXT
INT.
Location
FREIGHT TRAIN CARRIAGE
Time of day
DAY 39 39
Estimated runtime
697s
Visual complexity
high
Dialogue complexity
high
Summary
Some time has passed now
Characters
TOMMY, GEORGE, ARCHIE, IAN
Scene 41
INT/EXT
INT.
Location
FREIGHT TRAIN CARRIAGE
Time of day
DAY 40 40
Estimated runtime
460s
Visual complexity
high
Dialogue complexity
high
Summary
Time has passed and the boys are back in the carriage asleep in a heap
Characters
TOMMY, GUARDS, GUARD ONE
Scene 42
INT/EXT
EXT.
Location
SUBURBAN HOUSE
Time of day
DAY 41 41
Estimated runtime
26s
Visual complexity
medium
Dialogue complexity
low
Summary
George climbs over a brick wall and enters the back garden of a suburban house
Characters
No dialogue cues extracted.
Scene 43
INT/EXT
EXT.
Location
SUBURBAN STREET
Time of day
DAY 42 42
Estimated runtime
65s
Visual complexity
high
Dialogue complexity
low
Summary
Traumatized and fearful, George presses on
Characters
No dialogue cues extracted.
Scene 44
INT/EXT
INT.
Location
MUNITIONS FACTORY, LOCKER ROOM
Time of day
DAY 43 43
Estimated runtime
101s
Visual complexity
high
Dialogue complexity
low
Summary
Rita removes her head scarf and takes off her grey overalls before making her way to a large sink where she joins other women and begins her routine of scrubbing her hands and arms with a brush and soap
Characters
No dialogue cues extracted.
Scene 45
INT/EXT
INT.
Location
COMMUNITY CENTRE
Time of day
1930 - NIGHT 44 44
Estimated runtime
255s
Visual complexity
high
Dialogue complexity
low
Summary
Small, intimate, a nondescript space that has been converted into a makeshift night club, festooned with Chinese lanterns
Characters
MARCUS
Scene 46
INT/EXT
EXT.
Location
COMMUNITY CENTRE
Time of day
1930 - NIGHT 45 45
Estimated runtime
259s
Visual complexity
high
Dialogue complexity
high
Summary
The evening has drawn to a close
Characters
RITA, MAN ONE, MARCUS, MAN TWO, POLICEMAN ONE, POLICEMAN TWO
Scene 47
INT/EXT
INT.
Location
MUNITIONS FACTORY, LOCKER ROOM
Time of day
DAY 46 46
Estimated runtime
44s
Visual complexity
low
Dialogue complexity
medium
Summary
TILDA, RITA, DORIS anchor a tense moment at MUNITIONS FACTORY, LOCKER ROOM.
Characters
TILDA, RITA, DORIS
Scene 48
INT/EXT
INT.
Location
LONDON BUS
Time of day
EARLY EVENING 47 47
Estimated runtime
163s
Visual complexity
high
Dialogue complexity
high
Summary
Our view is the top of a double decker bus entering into Central London
Characters
BUS CONDUCTOR, GEORGE
Scene 49
INT/EXT
EXT.
Location
CENTRAL LONDON
Time of day
EARLY EVENING 48 48
Estimated runtime
90s
Visual complexity
high
Dialogue complexity
low
Summary
George is dirty and unkempt, his knees are scuffed and his shoelaces untied
Characters
No dialogue cues extracted.
Scene 50
INT/EXT
EXT.
Location
HAMLEY’S TOY SHOP
Time of day
EARLY EVENING 49 49
Estimated runtime
61s
Visual complexity
high
Dialogue complexity
low
Summary
Mechanical toys set up in the window display
Characters
SECURITY GUARD
Scene 51
INT/EXT
EXT.
Location
LONDON STREET
Time of day
EARLY EVENING 50 50
Estimated runtime
42s
Visual complexity
high
Dialogue complexity
low
Summary
George strolls aimlessly around the busy streets, hopelessly lost
Characters
No dialogue cues extracted.
Scene 52
INT/EXT
INT.
Location
BOMBED-OUT BOOKSHOP
Time of day
EARLY EVENING 51 51
Estimated runtime
91s
Visual complexity
high
Dialogue complexity
low
Summary
George enters through a blasted out window
Characters
No dialogue cues extracted.
Scene 53
INT/EXT
EXT.
Location
LONDON STREET
Time of day
EARLY EVENING 52 52
Estimated runtime
109s
Visual complexity
high
Dialogue complexity
high
Summary
George strolls aimlessly around busy streets, not knowing which way to go
Characters
WARDEN, IFE, GEORGE
Scene 54
INT/EXT
INT.
Location
WARDEN’S OFFICE
Time of day
EVENING 53 53
Estimated runtime
134s
Visual complexity
high
Dialogue complexity
high
Summary
We see George’s worn shoes dangling as he sits on a stool in the warden’s office
Characters
IFE, GEORGE
Scene 55
INT/EXT
INT.
Location
HANWAY HOUSE
Time of day
FRONT ROOM - EVENING 54 54
Estimated runtime
210s
Visual complexity
high
Dialogue complexity
high
Summary
Stardust Memories by Louis Armstrong plays from the wireless
Characters
DORIS, TILDA, RITA
Scene 56
INT/EXT
EXT.
Location
STREET
Time of day
EVENING 55 55
Estimated runtime
24s
Visual complexity
medium
Dialogue complexity
low
Summary
The three women link arms, the sound of their high heels click-clacking along the street as they cross to the pub
Characters
No dialogue cues extracted.
Scene 57
INT/EXT
INT.
Location
EAST END PUB
Time of day
EVENING 56 56
Estimated runtime
380s
Visual complexity
high
Dialogue complexity
high
Summary
A busy East End pub filled with locals, mostly elderly and middle-aged, drowning their sorrows
Characters
TILDA, DORIS, RITA, SERVICEMAN ONE, SERVICEMAN TWO, SERVICEMAN, DAVIES, CAMPBELL, JACK
Scene 58
INT/EXT
INT.
Location
FRUIT AND WOOL EXCHANGE SHELTER
Time of day
NIGHT 57 57
Estimated runtime
295s
Visual complexity
high
Dialogue complexity
medium
Summary
We hear the click-clack of high heels descending a concrete staircase
Characters
MICKEY
Scene 59
INT/EXT
INT.
Location
FRUIT AND WOOL EXCHANGE SHELTER
Time of day
NIGHT 58 58
Estimated runtime
261s
Visual complexity
high
Dialogue complexity
high
Summary
Rita crosses to where Mickey sits at a make-shift desk, shifting paperwork and allocating tasks
Characters
RITA, MICKEY, BETTY
Scene 60
INT/EXT
EXT.
Location
LONDON STREETS
Time of day
NIGHT 59 59
Estimated runtime
349s
Visual complexity
high
Dialogue complexity
high
Summary
George with Ife on his nightly patrol
Characters
GEORGE, IFE
Scene 61
INT/EXT
EXT.
Location
AIR-RAID SHELTER
Time of day
NIGHT 60 60
Estimated runtime
54s
Visual complexity
high
Dialogue complexity
low
Summary
Ife and George arrive at a government shelter
Characters
No dialogue cues extracted.
Scene 62
INT/EXT
INT.
Location
AIR RAID SHELTER
Time of day
NIGHT 61 61
Estimated runtime
519s
Visual complexity
high
Dialogue complexity
high
Summary
A large but cramped concrete cavern, low ceilings supported by old wooden beams
Characters
GEORGE, IFE, WHITE MAN, WHITE WOMAN, SIKH MAN, JEWISH MAN
Scene 63
INT/EXT
INT.
Location
CINEMA
Time of day
DAY 62 62
Estimated runtime
78s
Visual complexity
high
Dialogue complexity
low
Summary
We are now in a large grand cinema, seated with 200 people
Characters
No dialogue cues extracted.
Scene 64
INT/EXT
EXT.
Location
CINEMA
Time of day
DAY 63 63
Estimated runtime
54s
Visual complexity
high
Dialogue complexity
low
Summary
The singing continues
Characters
No dialogue cues extracted.
Scene 65
INT/EXT
INT.
Location
AIR RAID SHELTER
Time of day
DAWN 64 64
Estimated runtime
82s
Visual complexity
high
Dialogue complexity
medium
Summary
The all-clear siren sounds
Characters
GEORGE, WARDEN
Scene 66
INT/EXT
INT.
Location
BOMBED OUT HOUSE
Time of day
THE PREVIOUS NIGHT 65 65
Estimated runtime
125s
Visual complexity
high
Dialogue complexity
medium
Summary
Flames and smoke disorientate us
Characters
IFE, VOICE
Scene 67
INT/EXT
EXT.
Location
BOMBED OUT HOUSE
Time of day
NIGHT 66 66
Estimated runtime
119s
Visual complexity
high
Dialogue complexity
medium
Summary
Ife emerges from the bombed out house, coughing, his face and clothes covered with soot
Characters
WOMAN, IFE
Scene 68
INT/EXT
INT.
Location
AIR-RAID SHELTER
Time of day
DAWN 67 67
Estimated runtime
104s
Visual complexity
high
Dialogue complexity
medium
Summary
The all clear siren continues to moan
Characters
WARDEN ONE, WARDEN TWO
Scene 69
INT/EXT
EXT.
Location
LONDON STREETS
Time of day
DAWN 68 68
Estimated runtime
124s
Visual complexity
high
Dialogue complexity
low
Summary
George is met by the devastation of crushed, smoldering buildings from the previous night’s onslaught
Characters
No dialogue cues extracted.
Scene 70
INT/EXT
EXT.
Location
RESIDENTIAL STREET
Time of day
MORNING 69 69
Estimated runtime
59s
Visual complexity
high
Dialogue complexity
low
Summary
Rita, now dressed for work, walks down the near-empty street
Characters
No dialogue cues extracted.
Scene 71
INT/EXT
EXT.
Location
ALLEYWAY
Time of day
MORNING 70 70
Estimated runtime
62s
Visual complexity
high
Dialogue complexity
low
Summary
Rita passes an alleyway, A serviceman (his back to us) is having sex standing up against a wall
Characters
No dialogue cues extracted.
Scene 72
INT/EXT
EXT.
Location
MUNITIONS FACTORY
Time of day
MORNING 71 71
Estimated runtime
34s
Visual complexity
medium
Dialogue complexity
medium
Summary
Rita approaches
Characters
RITA, WORKER
Scene 73
INT/EXT
EXT.
Location
BUILDING ADJACENT TO MUNITIONS FACTORY
Time of day
MORNING 72 72
Estimated runtime
289s
Visual complexity
high
Dialogue complexity
high
Summary
A stethoscope is being pressed against a metal object
Characters
THOMAS CLARK, COLLEAGUE, JACK, WOMAN IN THE CROWD
Scene 74
INT/EXT
EXT.
Location
MUNITIONS FACTORY, EAST END
Time of day
MORNING 73 73
Estimated runtime
186s
Visual complexity
high
Dialogue complexity
medium
Summary
An almighty explosion rocks the air
Characters
JACK, RITA
Scene 75
INT/EXT
EXT.
Location
LONDON STREET
Time of day
MORNING 74 74
Estimated runtime
74s
Visual complexity
medium
Dialogue complexity
low
Summary
We now find George looking worse for wear and walking purposefully down a market street
Characters
LAVENDER MERCHANT
Scene 76
INT/EXT
EXT.
Location
BAKERY
Time of day
MORNING 75 75
Estimated runtime
16s
Visual complexity
low
Dialogue complexity
low
Summary
A long queue outside
Characters
No dialogue cues extracted.
Scene 77
INT/EXT
INT.
Location
BAKERY
Time of day
MORNING 76 76
Estimated runtime
71s
Visual complexity
medium
Dialogue complexity
medium
Summary
Inside, at the counter, a beautiful YOUNG WOMAN (bi-racial) is being served
Characters
SHOP OWNER, YOUNG WOMAN
Scene 78
INT/EXT
EXT.
Location
LONDON STREET
Time of day
MORNING 77 77
Estimated runtime
129s
Visual complexity
medium
Dialogue complexity
high
Summary
George walks forlornly down the street
Characters
YOUNG WOMAN, GEORGE, JESS
Scene 79
INT/EXT
INT.
Location
LONDON PUB
Time of day
DAY 78 78
Estimated runtime
161s
Visual complexity
high
Dialogue complexity
high
Summary
Smokey, dusty, a scattering of punters, mainly older men, drinking and smoking in silence
Characters
BERYL, ALBERT, JESS, GEORGE
Scene 80
INT/EXT
EXT.
Location
BOMBED OUT STREET CORNER
Time of day
DAY 79 79
Estimated runtime
206s
Visual complexity
high
Dialogue complexity
high
Summary
The group walk briskly and purposefully down the street, Harvey dragging George along
Characters
NEWS VENDOR, ALBERT, BERYL, HARVEY
Scene 81
INT/EXT
INT.
Location
BOMBED OUT BUILDING
Time of day
DAY 80 80
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
George clambers through the dark hole
Characters
No dialogue cues extracted.
Scene 82
INT/EXT
INT.
Location
BOMBED-OUT JEWELERS
Time of day
DAY 81 81
Estimated runtime
490s
Visual complexity
high
Dialogue complexity
high
Summary
George drops to the floor
Characters
AIR RAID WARDEN ONE, AIR RAID WARDEN TWO, BERYL
Scene 83
INT/EXT
INT.
Location
WAREHOUSE
Time of day
DAY 82 82
Estimated runtime
260s
Visual complexity
high
Dialogue complexity
high
Summary
Now in a makeshift den in an abandoned warehouse, the gang empty the bag and look at the spoils of the robbery on an improvised table
Characters
ALBERT, GEORGE, JESS, BERYL
Scene 84
INT/EXT
EXT.
Location
WAREHOUSE
Time of day
DAY 83 83
Estimated runtime
138s
Visual complexity
high
Dialogue complexity
high
Summary
Jess holds on to George’s hand tightly as she pulls him down the street
Characters
JESS, GEORGE
Scene 85
INT/EXT
INT.
Location
MUNITIONS FACTORY
Time of day
DAY 84 84
Estimated runtime
81s
Visual complexity
high
Dialogue complexity
low
Summary
Production is in full swing, workers, including Rita, Doris, and Tilda, bent to their tasks
Characters
CLIVE
Scene 86
INT/EXT
INT.
Location
MANAGER’S OFFICE
Time of day
DAY 85 85
Estimated runtime
214s
Visual complexity
high
Dialogue complexity
high
Summary
Inside, waiting, are two OFFICIALS, a woman and a man
Characters
CLIVE, MALE OFFICIAL, FEMALE OFFICIAL, WOMAN, RITA
Scene 87
INT/EXT
INT.
Location
MUNITIONS FACTORY
Time of day
DAY 86 86
Estimated runtime
99s
Visual complexity
medium
Dialogue complexity
medium
Summary
Doris and Tilda and others watch as Rita strides out of Clive’s office and descends to the floor
Characters
CLIVE, RITA
Scene 88
INT/EXT
EXT.
Location
HANWAY HOUSE, FRONT DOOR
Time of day
DAY 87 87
Estimated runtime
99s
Visual complexity
medium
Dialogue complexity
high
Summary
Rita, coat on, back turned facing the window above the sink
Characters
GERALD, RITA
Scene 89
INT/EXT
EXT.
Location
FIRE STATION
Time of day
LONDON - DAY 88 88
Estimated runtime
36s
Visual complexity
medium
Dialogue complexity
medium
Summary
Davies and Campbell and other firefighters are washing down vehicles and prepping for the inevitable evening raids
Characters
RITA, DAVIES
Scene 90
INT/EXT
EXT.
Location
BUSY LONDON STREET
Time of day
DAY 89 89
Estimated runtime
20s
Visual complexity
low
Dialogue complexity
low
Summary
Jess crosses the street to the bakery where she and George first met, she’s holding tightly on to his hand
Characters
No dialogue cues extracted.
Scene 91
INT/EXT
INT.
Location
BAKERY
Time of day
DAY 90 90
Estimated runtime
39s
Visual complexity
low
Dialogue complexity
medium
Summary
They enter and stand in line
Characters
JESS
Scene 92
INT/EXT
EXT.
Location
BUSY LONDON STREET
Time of day
DAY 91 91
Estimated runtime
149s
Visual complexity
high
Dialogue complexity
high
Summary
George runs as fast as he can, as if his life depends on it
Characters
POLICEMAN, JESS, GEORGE
Scene 93
INT/EXT
INT.
Location
ST PANCRAS STATION
Time of day
EVENING 92 92
Estimated runtime
60s
Visual complexity
high
Dialogue complexity
low
Summary
From the rafters we see the scale of the station as Rita and Jack, smartly dressed in his dark blue uniform, sash and soft cap, arrive at St Pancras station - a dramatic contrast to how we first experienced the location
Characters
No dialogue cues extracted.
Scene 94
INT/EXT
INT.
Location
ST PANCRAS STATION
Time of day
EVENING 93 93
Estimated runtime
77s
Visual complexity
medium
Dialogue complexity
high
Summary
Jack and Rita stand at the lost property booth
Characters
JACK, REGISTRAR
Scene 95
INT/EXT
INT.
Location
PLATFORM 3, ST PANCRAS STATION
Time of day
EVENING 94 94
Estimated runtime
142s
Visual complexity
medium
Dialogue complexity
medium
Summary
Jack with Rita as she walks slowly down the platform
Characters
JACK, RITA
Scene 96
INT/EXT
EXT.
Location
SPITALFIELDS
Time of day
LONDON - NIGHT 95 95
Estimated runtime
202s
Visual complexity
high
Dialogue complexity
high
Summary
It’s raining, murky water bounces off the pavement
Characters
RITA, WOMAN, JACK
Scene 97
INT/EXT
INT.
Location
WAREHOUSE
Time of day
NIGHT 96 96
Estimated runtime
159s
Visual complexity
high
Dialogue complexity
high
Summary
Albert and the gang, Jess and George, scoff bowls of food
Characters
ALBERT, JESS, BERYL, HARVEY, AIR-RAID WARDEN
Scene 98
INT/EXT
INT.
Location
CAFÉ DE PARIS
Time of day
NIGHT 97 97
Estimated runtime
26s
Visual complexity
medium
Dialogue complexity
low
Summary
We see George’s feet come into view from above
Characters
No dialogue cues extracted.
Scene 99
INT/EXT
EXT.
Location
CAFÉ DE PARIS
Time of day
NIGHT 98 98
Estimated runtime
94s
Visual complexity
medium
Dialogue complexity
high
Summary
Albert, Harvey and Beryl wait by a closed back door, smoking and pacing
Characters
HARVEY, ALBERT, BERYL
Scene 100
INT/EXT
INT.
Location
CAFÉ DE PARIS
Time of day
NIGHT 99 99
Estimated runtime
31s
Visual complexity
medium
Dialogue complexity
low
Summary
As the gang, George in tow, descend either side of a grand double staircase, lanterns in hand, their image starts to dissolve as a raucous Café de Paris appears in full technicolor swing
Characters
No dialogue cues extracted.
Scene 101
INT/EXT
INT.
Location
CAFÉ DE PARIS
Time of day
EARLIER THAT NIGHT 100 100
Estimated runtime
409s
Visual complexity
high
Dialogue complexity
medium
Summary
KEN ‘SNAKEHIPS’ JOHNSON (26) a tall, handsome black man, dressed in white morning suit
Characters
SNAKEHIPS, SOUS CHEFS
Scene 102
INT/EXT
INT.
Location
CAFÉ DE PARIS
Time of day
NIGHT - PRESENT 101 101
Estimated runtime
439s
Visual complexity
high
Dialogue complexity
medium
Summary
Harvey violently tugs at the ENGAGEMENT RING on the dead woman's finger
Characters
FRED, ALBERT, BERYL
Scene 103
INT/EXT
INT.
Location
CAFÉ DE PARIS
Time of day
NIGHT 102 102
Estimated runtime
106s
Visual complexity
medium
Dialogue complexity
medium
Summary
From the other side of the dance-floor we see the gang are enjoying emptying whatever bottles and glasses are left on the tables, joking, and mocking the dead
Characters
ALBERT, BERYL
Scene 104
INT/EXT
EXT.
Location
CAFE DE PARIS
Time of day
NIGHT 103 103
Estimated runtime
96s
Visual complexity
high
Dialogue complexity
low
Summary
George is out in the open air, he runs at pace
Characters
JESS
Scene 105
INT/EXT
INT.
Location
FRUIT AND WOOL EXCHANGE
Time of day
NIGHT 104 104
Estimated runtime
128s
Visual complexity
high
Dialogue complexity
low
Summary
We see an accordion, its lungs being squeezed, old fingers pressing the keys
Characters
No dialogue cues extracted.
Scene 106
INT/EXT
INT.
Location
GEORGE’S HIDING PLACE
Time of day
NIGHT 105 105
Estimated runtime
472s
Visual complexity
high
Dialogue complexity
high
Summary
We hear the far off hum of GERMAN BOMBERS
Characters
GEORGE, FEMALE GUNNER, INJURED GUNNER
Scene 107
INT/EXT
INT.
Location
TEMPLE UNDERGROUND STATION
Time of day
NIGHT 106 106
Estimated runtime
321s
Visual complexity
high
Dialogue complexity
high
Summary
As soon as George reaches the bottom of the stairs into the empty ticket hall, there is a strong smell of urine
Characters
TICKET INSPECTOR, WOMAN, MAN, WOMAN TWO
Scene 108
INT/EXT
INT.
Location
FRUIT AND WOOL EXCHANGE
Time of day
NIGHT 107 107
Estimated runtime
253s
Visual complexity
high
Dialogue complexity
high
Summary
The crowd applauds as the song My Old Man reaches its stunning climax, bringing us back to the shelter
Characters
RITA, MICKEY
Scene 109
INT/EXT
INT.
Location
TEMPLE UNDERGROUND STATION
Time of day
SOME TIME LATER 108 108
Estimated runtime
214s
Visual complexity
high
Dialogue complexity
low
Summary
George stirs
Characters
VOICES
Scene 110
INT/EXT
INT.
Location
TEMPLE UNDERGROUND SHELTER
Time of day
NIGHT 109 109
Estimated runtime
385s
Visual complexity
high
Dialogue complexity
low
Summary
George is startled awake and finds himself in the same position he fell asleep in (he has been dreaming)
Characters
ELDERLY ATHLETIC MAN
Scene 111
INT/EXT
EXT.
Location
HANWAY STREET
Time of day
NIGHT 110 110
Estimated runtime
41s
Visual complexity
medium
Dialogue complexity
medium
Summary
Jack and Rita arrive home
Characters
JACK, RITA
Scene 112
INT/EXT
INT.
Location
BEDROOM, JACK’S HOUSE
Time of day
NIGHT 111 111
Estimated runtime
107s
Visual complexity
high
Dialogue complexity
low
Summary
Rita and Jack are both engaged in a passionate kiss
Characters
No dialogue cues extracted.
Scene 113
INT/EXT
INT.
Location
SMALL BEDROOM, EAST LONDON
Time of day
MORNING 112 112
Estimated runtime
190s
Visual complexity
high
Dialogue complexity
high
Summary
George opens his eyes and finds himself staring at the ceiling of a small bedroom
Characters
WOMAN, GEORGE, RUBY
Scene 114
INT/EXT
INT.
Location
FRONT ROOM, EAST LONDON
Time of day
MORNING 113 113
Estimated runtime
30s
Visual complexity
medium
Dialogue complexity
low
Summary
Ruby opens the front door to the man and woman from Children’s Evacuation
Characters
RUBY
Scene 115
INT/EXT
INT.
Location
STAIRWAY
Time of day
MORNING 114 114
Estimated runtime
15s
Visual complexity
low
Dialogue complexity
low
Summary
Ruby carries a steaming bowl of water carefully upstairs
Characters
No dialogue cues extracted.
Scene 116
INT/EXT
INT.
Location
SMALL BEDROOM
Time of day
MORNING 115 115
Estimated runtime
24s
Visual complexity
low
Dialogue complexity
low
Summary
Ruby comes in with the bowl of water
Characters
RUBY
Scene 117
INT/EXT
EXT.
Location
HOUSE
Time of day
EAST LONDON - MORNING 116 116
Estimated runtime
19s
Visual complexity
low
Dialogue complexity
low
Summary
Cut to George shimmying down a drainpipe and running down the cobblestone alleyways behind the terraced houses
Characters
No dialogue cues extracted.
Scene 118
INT/EXT
EXT.
Location
EAST LONDON STREET
Time of day
MORNING 117 117
Estimated runtime
40s
Visual complexity
high
Dialogue complexity
low
Summary
From a distance George spots the RED BRICK CLOCK-TOWER a few streets away
Characters
No dialogue cues extracted.
Scene 119
INT/EXT
EXT.
Location
CLIFFORD LANE
Time of day
EAST LONDON - MORNING 118 118
Estimated runtime
495s
Visual complexity
high
Dialogue complexity
high
Summary
George now runs with baited anticipation
Characters
GEORGE, RESCUE WORKER, NURSE, AIR RAID WARDEN, AIR-RAID WARDEN, SECOND AIR RAID WARDEN, AIR RAID WARDEN 2
Scene 120
INT/EXT
INT.
Location
RUBBLE
Time of day
MORNING 119 119
Estimated runtime
159s
Visual complexity
high
Dialogue complexity
high
Summary
Two of the men lower George down slowly, a rope tied around his ankles, torch in hand, into the crumbling cavity below
Characters
GEORGE, RITA
Scene 121
INT/EXT
INT.
Location
RUBBLE
Time of day
MORNING (A SHORT TIME LATER) 120 120
Estimated runtime
272s
Visual complexity
high
Dialogue complexity
medium
Summary
We see George crawling again, digging as much as he can around Rita before tying the rope around her chest and arms
Characters
GEORGE, AIR RAID WARDENS
Scene 122
INT/EXT
INT.
Location
ST PANCRAS TRAIN STATION
Time of day
PLATFORM - DAY 121 121
Estimated runtime
27s
Visual complexity
medium
Dialogue complexity
low
Summary
We see a stationary train beginning to leave a platform
Characters
No dialogue cues extracted.
Scene 123
INT/EXT
INT.
Location
TRAIN
Time of day
DAY 122 122
Estimated runtime
109s
Visual complexity
high
Dialogue complexity
low
Summary
Rita looks at George with a sense of pride
Characters
No dialogue cues extracted.